Master the power of pointers with interactive visualizations and step-by-step learning
A pointer is a variable that stores the memory address of another variable, rather than storing the actual value. Think of it like a house address that tells you where to find the house, not the house itself!
Click on the memory cells to see how pointers work:
👆 Click on any memory cell to understand the relationship!
The * symbol declares a pointer variable. The data type before * indicates what type of data the pointer will point to.
The & operator (address operator) gives us the memory address of a variable.
Now ptr contains the address of variable A.
The * operator (dereference operator) gets the value stored at the address pointed to by the pointer.
The array name itself is a pointer that holds the address of the first element (index 0). However, it's a constant pointer - its value cannot be changed.
Click on the buttons to see how *(A + i) works!
A + i moves the pointer i positions from the base address.
*(A + i) gets the value at that position.
When i = 2, A + i points to the third element, and *(A + i) gives us A[2].
There's an important difference between character arrays and character pointers when working with strings.
stu2++, we move the pointer to the next characterWhen working with structure pointers, we have two ways to access members:
Object pointers are useful for creating objects at runtime and accessing public members efficiently.
The 'this' pointer is a special pointer that points to the object that invokes a member function. It's automatically available in every non-static member function.
When a member function is called through an object, this automatically points to that specific object. This allows the function to know which object's data to work with.
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